
This balance between the freedom to do what you want and the central plot works quite well for first 10 hours or so. Of course, it wouldn’t be space if you couldn’t get up to no good, so there’s plenty of opportunity for piracy too. You can collect bounties by defeating pirate gangs, take on side missions at trade stations, escort cargo ships or dabble in the easy to exploit trade system. How you earn this money depends entirely on how you want to play the game.
Darkstar one ship upgrade#
This means collecting artifacts to upgrade your ship, and earning money to spend on new, more powerful weapons. The story takes you around each cluster, and you’ll have to upgrade your ship frequently to survive.
Darkstar one ship free#
The story and free aspects of the game co-exist and you will need to take part in both to explore the universe. The ship aside, Darkstar One pans out in much the same way as other games in the genre. Thankfully it is possible to adjust the difficulty level, as long as your pride can endure it. This can be especially frustrating when artifacts, the one thing that will help alleviate this problem, are often in systems that need liberating from pirates. If there’s one problem it’s that your ship’s upgrades don’t always keep pace with those of your enemies’. It’s all wonderfully simple, yet perfectly satisfying, adding just enough complexity, with extra weapons and Plasma Cannon abilities, to keep things interesting. Using the keyboard you can strafe, roll or use the afterburner and reverse thrust to outmanoeuvre your enemies, whilst using the mouse to aim and fire your weapons. Although there is, for the purists, support for joystick controls, the primary control settings follow a mouse and keyboard set-up very similar to that found in an FPS. If there is one area Darkstar One excels it’s in combat. Again, your choice of upgrades will have an effect on the type of ship the Darkstar One becomes and how you approach combat. Most of these come in the form of temporary special abilities which, as you progress further up the tech tree, give you a significant advantage during combat. It’s not a traditional weapon, but rather adds further offensive and defensive capabilities to your ship based upon a tech tree system. The other feature unique to the Darkstar One is its Plasma Cannon, which is also upgraded by collecting artifacts. Once you have upgraded your ship it’s a relatively simple exercise to upgrade your weapons and get on with fighting pirates, or bounty hunters, or trading or whatever else takes your fancy. Overall, this system is well realised and makes a nice change to the grind of saving money for expensive hull upgrades as in other games. So, for example, focusing on the wings and engines will result in a fast and agile ship with powerful primary weapons, whereas focusing on the hull will result in a large and powerful ship with lots of turrets. By collecting artifacts you can upgrade the hull, wings or engines of your ship, and the upgrades you choose will decide the nature and appearance of your ship. The ship itself is based on technology from an ancient (read long and forgotten) people and utilises ‘artifacts’ – which can be found throughout the universe – to upgrade its systems.

Unlike other games, where buying new hulls with more weapon slots and cargo space is routine, Darkstar One has you using the same ship throughout the game. One thing that immediately separates Darkstar One from others in the genre is the nature and importance of your starting ship. To do this he will need a space ship, and luckily his father was considerate enough to leave Kayron the Darkstar One: a ship with the potential to become the most powerful in the universe.Īll of which conveniently leads us onto the Darkstar One itself. It appears that his ship was sabotaged and Kayron, like any young and impetuous lad, insists on hunting down those responsible.

You play as Kayron Jarvis, a young and newly qualified fighter pilot, whose father has recently been killed by the all too mysterious race, the Thul. It has trading, naughty pirates, egotistical bounty hunters, grumpy aliens, incremental technology upgrades, and that all important ingredient: space. Darkstar One has all the attributes of the archetypal ‘Elite Clone’ and I’m sure the developers wouldn’t want it any other way. Elite is one of those games, GTA III is another, and it’s probably no coincidence that both Elite and GTA III feature an open-ended game world that has enthralled gamers of several generations. Some games are so important to the history of video games that every game that follows in its footsteps is compared to it.
